Members of this Tradition come from inigenous cultures where animism and belief in the supernatural is still struggling against the greater Consenus. Also known as the Kha'vadi ("those whose vision shapes the world"), they are driven to save a sick humanity from itself and protect the living spirits of nature. Some Dreamspeakers have adopted modern tools like the Internet to help them reach out to the deeper reality of the World Spirit in its myriad of forms. Most, however, prefer the traditional ways of their ancestors. In the 21st century, popular culture has adopted a great deal of sympathy for the suriving indigenous cultures and holds a certain reverence or facination with its Medicine People, giving the Dreamspeakers more flexibility with Consensus than they've known in a century.
The Dreamspeakers in ECCEdit
If the published history on Nonestica is to be believed, then the idigenous peoples of the country were treated with far more equanimity and support in the 1800s than back Home. The First Nations of primarily Coastal Salish tribes are a politcal and economic force of their own, having a great deal of autonomy. Many place-names come from indigenous tribes and Chinuk- wawa, the pidgin Chinook trade language is the second most popular language after English (Spanish being the third). It seems very likely that Dreamspeakers are one of the most active sects in the land.
Making A Dreamspeaker CharacterEdit
- Affinity Sphere: Spirit, Force, Life, or Matter
- Suggested Focus: Dreamspirits view their magick as Medicine, and their path leads them into deeper wisdom and harmony of the World Spirit. The avatar is a Howahkan, perhaps an ancestor spirit or a spirit messenger that unveils itself to those who are ready to hear. Gathering personal power for selfish purposes is Bad Medicine and leads to corruption.
- Suggested Paradims: A World of Gods and Monsters, Creation's Divine and Alive, Bring Back the Golden Age, and sometimes Might Is Right.
- Suggested Instruments/Tools: Artwork, Blessings and curses, Bodywork, Bones and remains, Brews and concotions, Circles and designs, Dances and movement, Drugs and poisons, Elements, Energy, Fashion, Gems and stones, Group rites, Herbs and plants, Music, Offerings and sacrifices, Ordeals and exertions, Payers and invocations, Sacred iconography, Sweat Lodges, Tricks and illusions, Voice and vocalizations, Weapons